Card Jistu Cards


Club Penguin Card-Jitsu came out in November 2008 and has grown quite popular. Since that day, penguins have constantly played the game trying to earn Black Belt. Did you know that you can actually buy Club Penguin Card-Jitsu cards in real life and transport them to your Club Penguin account to become a better player? Well, you can! Below is a complete list of all the Club Penguin Card-Jitsu cards, power cards and much more!
Firstly, you can buy Club Penguin Card-Jitsu Cards at the following stores:
Toys ‘R’ Us
Disney Store
Wal Mart
Zellers
Disney Land
Walt Disney World
Walgreens
Rite Aid
ASDA
Didn’t find a store that you live near/is in your city? You can search for stores near your country that have Card-Jitsu cards by clicking here! Here is a list that represents the types of Club Penguin Card-Jitsu Card Packs you can buy:
Club Penguin Card-Jitsu Pack ($9.99 USD)
- 8 Club Penguin Card-Jitsu Cards
- 1 Club Penguin Unlock Online Code
- 1 Club Penguin Card-Jitsu Power Card
- 1 Club Penguin Dress Up Card
- 1 Club Penguin Sticker Sheet


Club Penguin Card-Jitsu Value Deck ($4.95 USD)
- 18 Club Penguin Card-Jitsu Cards
- 3 Club Penguin Unlock Online Codes
- 3 Club Penguin Card-Jitsu Power Cards
- 3 Club Penguin Dress Up Penguins
- 3 Club Penguin Sticker Sheets
Club Penguin Card-Jitsu Tin ($24.95 USD)
- 30 Club Penguin Card-Jitsu Cards
- 6 Club Penguin Unlock Online Codes
- 6 Club Penguin Card-Jitsu Power Cards
- 12 Club Penguin Card-Jitsu Rare Cards
What’s a Power Card?
A Club Penguin Card-Jitsu Power Card is like an ordinary Club Penguin card, but is more powerful. Normal Card-Jitsu Cards are always less than the level 8, as Power Cards are always between the levels 9 – 12. Power cards also have their own special effect when played, too! Power Cards can be beaten by normal Card-Jitsu cards depending on what the mixture is. If a Power Card is a Level 12 Fire versus a Level 2 Water, the Level 2 Water would win because Water beats Fire. You can find 1 Power Card in every Club Penguin Card-Jitsu pack.
Common and Un-Common Cards
Most of the variety of Club Penguin Card-Jitsu cards a common, especially in normal packs and value decks. Common cards are cards that are found it most Club Penguin pack of cards, while un-common cards are more rare to get and can’t be found everywhere. Finding an un-common card in a pack of cards are they odds of 1 to 100. Getting an un-common card in a value deck is possible, but you most likely will only get 1 or if lucky, 2. The best way to get rare and un-common cards is by buying a tin, which guarantee’s you 6 rare and un-common cards. It’s actually a good deal, because they are very powerful and not many penguin on the snowy island have those cards!
Starter Deck
When you first start playing Card-Jitsu, you must talk to Sensei which is always sitting at the Dojo in the top-right corner and he will give you a free 10 starter cards. They are very common, but are also powerful. Here is a list of the Club Penguin Card-Jitsu Starter Deck:
Baseball – Water, Level 2, Green Card
Jackhammer – Fire, Level 2, Yellow Card
Mountain Pole – Ice, Level 2, Red Card
Cart-Surfing – Fire, Level 3, Blue Card
Pet Shop – Ice, Level 3, Orange Card
Underground Cave Sewer – Water, Level 4, Purple Card
Football – Water, Level 5, Blue Card
Pizza Man – Fire, Level 6, Purple Card
Soccer Goaltender – Ice, Level 7, Yellow Card

Starter Deck Power Cards
The Club Penguin Card-Jitsu Starter Deck includes 1 special Power Card. There are the different ones that you can get, though. Here is a list of all the Power Cards you can obtain in a Starter Deck:
Fire Fighter – Water, Level 10, Yellow Card
Screenshot: The penguin sprays the other penguin with a full-power water shooting hose.
Effect: In the next move, if the same type of card has been played (Snow, Fire or Water) the one with the lower level wins.
Construction – Fire, Level 10, Yellow Card
Screenshot: The penguin starts jackhammering a floor, making the floor shake. The other penguin start’s getting dizzy and falls.
Effect: In the next move, if the same type of card has been played (Snow, Fire or Water) the one with the lower level wins.
Sled Racing – Snow, Level 10, Green Card
Screenshot: The penguin slides down a snowy mountain rapidly with a sledding tube. The sledding tube hits the penguin making him do a 360 into the air.
Effect: In the next move, if the same type of card has been played (Snow, Fire or Water) the one with the lower level wins.
List of all Card-Jitsu Cards
The following Card-Jitsu cards are from Series 1, Series 2, Puffle Deck, Card-Jitsu Fire and Card-Jitsu Fire Expansion.
101 Days of Fun
Abominable Snow Puffle
Adopt-A-Puffle
Adventure Party
All-Access Pass
Amulet Inscription
Anvil Smith
April Fool’s Day Parade
Astro-Barrier
Aunt Arctic
Baseball
Beach
Beach Chair Chilling
Beacon
Bean Counters
Beta Party
Black Electric Guitar
Black Hoodie
Black Puffle
Blue Puffle
Boombox
Buoy
Building the Entrance
Bumble Bee
Cadence’s Autograph
Cadence and the Keeper
Camera
Captain’s Quarters
Captain Rockhopper
Card-Jitsu
Card-Jitsu Fire Duel
Case of the Missing Coins
Chester The Time Traveller
Christmas Carols
Christmas Party
Clock Tower
Club Penguin Times
Coffee Machine
Coffee Shop
Coins
Coins For Change
Color Vote
Conductor
Construction
Construction Worker
Costume Trunk
Cowbell
Crates and Boxes
Crows Nest
DJ-3K
Dance Contest
Discovering the Underground
Dojo Courtyard
Ed Mccool and Destructo
Elite Penguin Force
Elite Puffle Blast
Elite Puffle Bouncer
Elite Puffle Chirp
Elite Puffle Flare
Elite Puffle Flit
Elite Puffle Loop
Elite Puffle Pop
Emerald Princess
Fairy Fables
Fall Fair Games
Fire Deck
Fire Dojo Sketch
Fire Ninja Stance
Fire Ninja Statue
Fired Up
Fish Bait
Fish Costume
Fluffy the Fish
Flying Flippers Emporium
Football
Franky
G Billy
Gary the Gadget Guy (Non-Power version)
Giant Squid
Gift Shop
Golden Puffle
Goldsmith
Gray Fish
Green Puffle
Halloween
Herbert P. Bear
Hidden Items
Hidden Pins
Hiking in the Forest
Hot Chocolate
Hot Sauce
Hot Sauce
Hydro Hopper
Ice Cream
Ice Fishing
Ice Hockey
Iceberg
Invisible Ninja Suit
Jelly Fish
Jet Pack Adventure
Jet Pack Adventure
Jolly Roger Flag
Journey to the Volcano
Klutzy the Crab
Knight
Landing Pad
Life Ring
Manhole Cover
Mastering the Elements
Meteor Puffle
Mild Mannered Reporter
Mine
Mullet
Multiplayer Battle
Music Jam
Newspaper Archives
Niblet
Ninja Battle Scroll
Ninja Sketches
O ‘Berry
O Berry Bush
Outdoor Igloo
Paint By Letters
Penguin Mail
Penguin Play Awards
Penguin Style
Penguins That Time Forgot
Pet Shop
Pet Shop Staff
Petey K.
Pink Puffle
Pirate
Pizza
Pizza Chef
Pizza Parlor
Pizzatron 3000
Plasma Glow Wave
Prepare for Battle
Propellor Cap
Puffle-O’s
Puffle Chew-Chew
Puffle Furniture
Puffles on the Loose
Purple Octopus
Purple Puffle
Quip and Qua
Rad Scientist
Rainbow Puffle
Red Puffle
Rescue Squad
Ridge Run
Rock & Roll Suit
Rockhopper’s Key
Rockhopper’s Plants
Rocking Horse
Ruby and the Ruby
Scuba Diving
Secret Agent
Sensei
Sensei’s Fire Robes
Sensei’s Game Face
Shark
Ski Hill
Ski Village
Snow Castle
Snow Forts
Snow Shovel
Snowball Fight
Snowball Fight
Snowball Press
Snowy Night
Soccer
Stage Director
Stoking the Volcano
Stompin’ Bob
Summer Party
Surf Boards
Surfing with the Sharks
Team Blue Rally
Telescope
The Amulet
The Cove
The Lounge
The Migrator
The Quest for Fire
The Twelfth Fish
The Volcano Awakens
Thinga-Ma-Jig 3000
Ticket Booth
Treasure Book
Treasure Hunt Game
Tuba
Tub of Hot Sauce
Twee
Underground Flood
Underground Pool
Viking Opera
Volcano Entrance
Volcano Entrance Sketch
Water Balloons
White Puffles
Wigs
Winter Fiesta Party
Yarr (Non-Power version)
Yellow Puffle
List of all Power Cards
Snow Globe – Snow, Level 11, Yellow Card
Screenshot: The penguin traps the other penguin in a giant Snow Globe.
Effect: Discards one of the other penguin’s purple cards.
White Puffle – Snow, Level 12, Blue Card
Screenshot: The penguin uses a white puffle to freeze the other penguin.
Effect: Discard’s one of the other penguin’s yellow cards.
Yarr – Fire, Level 11, Red Card
Screenshot: The penguin uses Rockhopper’s puffle, Yarr, who goes into a cannon while 3 bowling pins appear behind the other penguin. The other penguin gets hit by Yarr and does a 360.
Effect: Discard’s one of the other penguin’s snow cards.
Keeper of the Boiler Room – Water, Level 11, Green Card
Screenshot: The penguin the green puffle at the Night Club. The green puffle jumps onto a big speaker and opens it. The other penguin looks inside and the green puffle closes the speaker trapping the other penguin inside.
Effect: Discard’s one of the other penguin’s green cards.
The Penguin Band – Fire, Level 9, Blue Card
Screenshot: The penguin brings the Penguin Band onto a stage. The lights on the stage brighten the screen, but are to bright for the other penguin. The other penguin falls on the floor.
Effect: For one round, fire cards become water cards.
Dojo Sketch – Fire, Level 10, Yellow Card
Screenshot: The penguin uses a giant pencil to draw a moustache and a hat on the other penguin. When erasing, he accidentally erases the other penguin’s beak.
Effect: For one round, the other penguin cannot play any ice cards.
Flare Flinger 3000 – Fire, Level 11, Purple Card
Screenshot: The Flare Flinger 3000 puts 2 fireworks into slots while taking the other penguin and putting it into the empty slot. Instead of shooting everything into the air, it explodes and the other penguin falls backwards.
Effect: Discard’s one of the other penguin’s red cards.
Herbert & Klutzy – Fire, Level 12, Red Card
Screenshot: Herbert & Klutzy use their Drilling Machine (as seen in the PSA mission Mysterious Tremors) to make a huge hole in the ground. The other penguin falls in the huge hole, then walks out.
Effect: Discard’s one of the other penguin’s orange card.
Sensei – Snow, Level 12, Purple Card
Screenshot: Sensei appears with a stick and a gong. He hits the gong hard which shakes the other penguin right off the screen.
Effect: Discard’s one of the other penguin’s water cards.
Jackhammers – Water, Level 9, Purple Card
Screenshot: Two penguins with jackhammers walk over next to the other penguin. They start drilling and after 3 seconds the other penguin becomes stuck in a crate only with his eyes showing. After that, one of the workers come and pick up the crate and wheels it out of the screen.
Effect: Discard’s one of the other penguin’s blue card.
Rockhopper – Water, Level 12, Blue Card
Screenshot: Rockhopper and The Migrator appear. Rockhopper swings the wheel and the sail turns around and knocks the other penguin off the screen. Rockhopper and The Migrator leave while the other penguin comes back spitting out water.
Effect: For one round, all snow cards become water.
Halloween Party – Snow, Level 11, Yellow Card
Screenshot: The sled from “Night Of the Living Sled” pops through the Dojo wall and the other penguin gets scared. The sled starts chasing him out of the screen.
Effect: Unknown at the moment
Switchbox 3000 – Fire, Level 11, Blue Card
Screenshot: A penguin starts pressing a bunch of buttons on the Switchbox 3000 that causes it so explode. The other penguin stick his tongue out and the penguin presses a button which throws a putter fish and the other penguin’s face.
Effect: Discard’s all of the other penguin’s Red Cards.
Medieval Party – Fire, Level 10, Yellow Card
Screenshot: The other penguin is dressed us a knight and a penguin is controlling the switchbox 3000. The penguin clicks a button which activates the dragon from the Medieval party. The dragon breaths fire which gets the other penguin scared and running off the screen.
Effect: Discard’s all of the other penguin’s blue cards.
Gary the Gadget Guy – Water, Level 11, Orange Card
Screenshot: Gary appears with a new weird object. While he drinks his coffee, the toaster accidentally shoots out toast which hits a paper airplane. The paper airplane pops the balloon which makes a line of dominoes fall, knocking the PSA agent figure on to the mouse trap. Then, the baseball rolls down to the train, which makes the train move, knocking over the building blocks which finally makes a bucket of water fall onto the other penguin.
Effect: The penguin who used the card get’s a +2 level to their selected card.
Cloud Wave – Fire, Level 12, Orange Card
Screenshot: The penguin turns into a Ninja and goes invisible. The penguin then puts a bucket of water behind the other penguin and pushes him into it.
Effect: Discard’s all of the other penguin’s green cards.
Ghost Sheet – Snow, Level 12, Red Card
Screenshot: A penguin in ghost sheets comes over and walks next to the other penguin. The penguin then shows a mirror and the other penguin gets scared and runs away.
Effect: The other penguin get’s a -2 level to their next selected card.
Gold Viking Helmet – Water, Level 10, Purple Card
Screenshot: The other penguin get’s stuck in a river of water while the penguin rides the Viking Boat wearing a Gold Viking Helmet.
Effect: Discard’s all of the other penguin’s yellow cards.
Cadence – Fire, Level 11, Red Card
Screenshot: Cadence starts dancing on the dance floor, but then stops. She asks the other penguin to come join the dance. The other penguin can’t dance good so the audience starts throwing snowballs and him/her.
Effect: The other penguin get’s a -2 level to the next selected card.
Rockhopper’s Cannon – Water, Level 12, Green Card
Screenshot: A penguin throws a snowball at Rockhopper, but the other thinks they are aiming at them. The other penguin does a raspberry to the penguin until the other penguin get’s hit by the Snow Cannon.
Effect: The other penguin get’s a -2 level to their next selected card.
Keytar – Snow, Level 9, Purple Card
Screenshot: A penguin puts on a Keytar and a Halloween Scarf. The penguin get ready to play while two amplifiers appear next to the penguin. Then, the penguin play as loud as possible and sends the other penguin off the screen due to the volume being so loud.
Effect: Discard’s all of the other penguin’s orange cards.
Coffee Delivery Truck – Snow, Level 9, Orange Card
Screenshot: A Coffee Delivery Truck appears and back’s up behind the other penguin. He starts throwing tons of Java Beans, Anvils, Flower Pots and Fish (as seen on Bean Counter).
Effect: The other player can’t play any water cards the next round.
Anniversary Party – Snow, Level 10, Blue Card
Screenshot: A cannon from a previous Club Penguin Anniversary Party shoots a large cake at the other penguin. Some confetti then comes down and you could hear some party music in the backgrounds.
Effect: For one round, all fire cards become snow cards.
Quest for the Golden Puffle – Water, Level 10, Yellow Card
Screenshot: Alaska and Yukon (2 explorers from the stage play Quest for the Missing Puffle) start running with the Golden Puffle looking worried. The other penguin looks and notices a boulder is chasing them. The boulder keeps rolling and ends up chasing the other penguin off the screen.
Effect: For the next round, the other penguin can’t play any fire cards.
Storm – Water, Level 11, Orange Card
Screenshot: The penguin holds up an opened umbrella while dark clouds surround the other penguin. A lightening bolt comes down barely missing the other penguin.
Effect: Discard’s one of the other penguin’s fire cards.
Avalanche – Snow, Level 12, Orange Card
Screenshot: A penguin puts on a viking helmet and starts to sing opera. A mountain of snow therefore falls on the other penguin.
Effect: The other penguin get’s a -2 level to their next selected card.
Ninja – Water, Level 12, Yellow Card
Screenshot: A penguin turns into a Ninja, goes invisible, and sneaks up on the other penguin. The other penguin then get’s scared and runs off.
Effect: The other penguin get’s a -2 to their next selected card.
Cart Surfer – Snow, Level 10, Green Card
Screenshot: A track appears on the floor. Knowing a cart was coming to know the other penguin, he got in position. The cart came from the other side, though. It hit the other penguin and started doing moves and flips until the other penguin fell out.
Effect: Discards all the other penguin’s purple cards.
X-Treme Penguin – Snow, Level 9, Yellow Card
Screenshot: An inner tube, a surfboard and a jetpack appear next to the other penguin. The other penguin then flies around the room and falls.
Effect: Next round, whoever used the cards get’s a +2 level to their next selected card.
Box Dimension – Water, Level 9, Blue Card
Screenshot: A penguin puts the Box Dimension in front of the other penguin. The other penguin curiously check’s inside the box and falls in.
Effect: The penguin who used the card get’s a +2 level to their next selected card.
Catchin’ Waves – Water, Level 9, Blue Card
Screenshot: The penguin puts on shades and takes a surfboard out. A huge wave comes crashing it and crashed into the other penguin while the penguin is surfing.
Effect: For the next round, all snow cards become water card.
Aqua Grabber – Water, Level 10, Orange Card
Screenshot: The Dojo get’s flooded at the penguin swims away. He then returns with the Aqua Grabber, trying to grab the other penguin with it’s claw.
Effect: Discards one of the other penguin’s fire cards.
Shadow Guy & Gamma Gal – Snow, Level 12, Orange Card
Screenshot: The penguin summons Shadow Guy & Gamma Gal and they start throwing electric balls at the other penguin until he runs away.
Effect: For the next round, the person who used the card get’s a +2 level to their next selected card.
Octopus – Water, Level 11, Purple Card
Screenshot: A penguin starts blowing up a giant balloon octopus. The other penguin decides to pop it, but inside it goes flying knocking him down.
Effect: Discards one of the other penguin’s blue cards.
Tipping the Iceberg – Water, Level 12, Purple Card
Screenshot: A penguin starts shaking the iceberg, then tips it and the other penguin falls in.
Effect: For the next round, the penguin who used the card get’s a +2 level to their next selected card.
Cactus – Water, Level 11, Green Card
Screenshot: A penguin gives the other penguin a large cactus. He tricks the other penguin by touching the cactus and not getting hurt, but when the other penguin touches the cactus he hurts his flipper.
Effect: Discards one of the other penguin’s orange cards.
Mighty Plunger – Fire, Level 12, Red Card
Screenshot: A penguin takes out a plunger and starts shaking the ground with it.
Effect: For the next round, whoever used the card get’s a +2 level to their next selected card.
Tour Guide – Snow, Level 9, Blue Card
Screenshot: A penguin comes with a Tour Guide hat and a map. April Fools Music starts to play in the music and the Tour Guide throws the map and hat at the other penguin.
Effect: For the next round, fire cards become snow cards.
AC 3000 – Snow, Level 11, Purple Card
Screenshot: An AC 3000 (Air-Conditioner 3000) falls from the sky and lands in front of the other penguin. The penguin turn it on full power and get’s the other penguin covered in a pile of snow.
Effect: Discards one of the other penguin’s green cards.
Puffle Roundup – Snow, Level 10, Green Card
Screenshot: A penguin get’s a stampede of puffles to run over the other penguin.
Effect: Discards one of the other penguin’s water cards.
Space Adventure – Snow, Level 9, Red Card
Screenshot: A penguin summons an alien from the stage play Space Adventure to beem the other penguin into their spaceship.
Effect: For the next round, the other penguin can’t play any water cards.
Gadget Room – Fire, Level 9, Blue Card
Screenshot: The Gadget Room falls from the sky and opens. Gary gives a penguin a Boom Box. The penguin places the boom box next to the other penguin extremely loud that it exploded, leaving a bunch of dirt on the other penguin’s beak, flipper and face.
Effect: For the next round, all water cards become fire cards.
Water Party – Water, Level 9, Orange Card
Screenshot: A penguin gives the other penguin water wings, an umbrella hat, snorkels, a yellow inflatable duck and a pair of flippers. Some water starts to spray at the other penguin and a huge inflatable whale falls on top of the other penguin.
Effect: For the next round, the other penguin can’t play any fire cards.
Night Vision Googles – Fire, Level 11, Green Card
Screenshot: A penguin turns off the lights and puts the Night Vision Goggles on. The penguin walks up to the other penguin and get’s him scared, so the other penguin re-opens the light.
Effect: Discards one of the other penguin’s yellow cards.
Jet Pack – Fire, Level 10, Orange Card
Screenshot: A penguin puts a Jet Pack on, grabs the other penguin by the flippers and starts flying him out of the screen.
Effect: Discards one of the other penguin’s snow cards.
Thin Ice – Fire, Level 11, Purple Card
Screenshot: The arcade game Thin Ice lands next to a penguin and starts playing the game. The whole dojo becomes water and ice cubes (like in the game) and the other penguin must get through. The flaming puffle melts all the ice except the one the other penguin is standing on. The other penguin looks completely stunned and waves a truth flag, then falling in the water.
Effect: Discards one of the other penguin’s red cards.
Flooring Upgrade – Fire, Level 9, Red Card
Screenshot: A penguin rolls a long red carpet that traps the other penguin underneath it.
Effect: For the next round, the other penguin can’t play any snow cards.
Dragon – Fire, Level 12, Blue Card
Screenshot: A penguin dresses up in a green dragon costume which scares the other penguin away. The penguin then puts on an angry face and blows smoke from his nose (like normal dragons do).
Effect: The other penguin get’s a -2 level to their next selected card.
There are currently 52 Power Cards. If you are looking for a specific Power Card or Card-Jitsu Card, I suggest clicking Ctrl + F for Windows or Command + F for Mac and write down the name/information of the card to find it.





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